CLASS PROJECTS
Designing Games for Impact
For the game Dark Patterns, I coded the dialogue system, camera-mechanics in Roger's Maze, connected levels, event triggers and did maintenance on the code. Fixing bugs and errors and re-work for optimization. I am most proud of my sign-in mini game code at Roger's motel. It was rewarding being able to learn about timing events, invoke methods and starting successful domino effects! I wrote the narrative script for Roger's Motel and created charter designs for USERNAME, ROGER, ROGER'S MINION and CLIPPUU. Clippuu was my favorite. I am proud of our game and team. Everyone was eager to contribute and jumped right to work.
Introduction to Game Design
A game created for Introduction to Game Design class. It explores the basics of creating a simple level and exploring the principles of game design. For my project I created a simple platformer that includes cubed enemies, alien enemies and 1 boss fight.
Physical Computing
For this project we were tasked with transforming the micro-controller to create an experience. For my approach I chose to created a steering=wheel remote that controls an in game boat.
Our Gallery
Intro to Creative Coding
An introductory class to unity. Final project was to combine everything we learned into a final project.
Character Gallery

Top 8 ways to supercharge Webflow site performance

Low fidelity vs. high fidelity: the differences between design prototypes

The power of automation, natively in Webflow

What is a content
management system?
Gam Jam
A game collaboration 2022, for cross cultural game jam. This is what our group produced in 5 days along with my contributions in this game jam.
Interaction Design 1 & 2