CLASS PROJECTS

Designing Games for Impact

Dark Patterns Website

For the game Dark Patterns, I coded the dialogue system, camera-mechanics in Roger's Maze, connected levels, event triggers and did maintenance on the code. Fixing bugs and errors and re-work for optimization. I am most proud of my sign-in mini game code at Roger's motel. It was rewarding being able to learn about timing events, invoke methods and starting successful domino effects! I wrote the narrative script for Roger's Motel and created charter designs for USERNAME, ROGER, ROGER'S MINION and CLIPPUU. Clippuu was my favorite. I am proud of our game and team. Everyone was eager to contribute and jumped right to work.

Character Gallery

2D animated characters I created for this game

Introduction to Game Design

A game created for Introduction to Game Design class. It explores the basics of creating a simple level and exploring the principles of game design. For my project I created a simple platformer that includes cubed enemies, alien enemies and 1 boss fight.

Physical Computing

For this project we were tasked with transforming the micro-controller to create an experience. For my approach I chose to created a steering=wheel remote that controls an in game boat.

Our Gallery

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla.

Intro to Creative Coding

An introductory class to unity. Final project was to combine everything we learned into a final project.

Gam Jam

A game collaboration 2022, for cross cultural game jam. This is what our group produced in 5 days along with my contributions in this game jam.

Interaction Design 1 & 2